OBZDN logo

Press Kit · Fact Sheet · 2026

OBZDN

Born from Obzidian. Forged for War.

Prehispunk arena combat built in Unreal Engine 5.8 — designed for browser delivery via Pixel Streaming, with optional true ownership on Solana.

● Playable build · in development · not yet public

The Pitch

OBZDN is a prehispunk arena-combat game built in Unreal Engine 5, engineered for one-click browser delivery via Pixel Streaming. Rooted in Maya mythology fused with energy-tech — "carved from obzidian, activated by energy" — it ships two modes on one combat core. It's free to play; an optional Solana layer lets players truly own their warriors and stake matches.

Key Features

  • Built for instant browser play — no download, via Unreal Engine Pixel Streaming (in development).
  • Two modes, one combat core — competitive PvP and cooperative PvE.
  • Original "prehispunk" art direction — Mesoamerican myth × energy-tech.
  • Optional ownership on Solana — free-to-play first; wallet only to play for SOL.
  • A roster of warriors carved from obzidian, activated by energy.
  • Built in Unreal Engine 5.8.

Game Modes

Blood Ritual PvP · Free-for-all

Fall into the Blood Ritual: all against all, the last warrior standing takes the loot. The arena chooses no one — destiny does.

Temple Guardians PvE · Temple defense

Defend the sacred grounds against the ghouls of the underworld — a rising tide of guardians driven by a continuous pressure system.

Screenshots

Captured in-engine on Unreal Engine 5.8 — no external post-processing.

A colossal carved stone mask guarding the arena
The Obzidian Mask — a carved deity watches over the grounds
In-game view: a warrior faces an underworld guardian, with live HUD
In-game — a warrior faces a guardian of the underworld. Live HUD, running in Unreal Engine 5.8.
Stelae plaza before a temple built into the cliff
Stelae plaza before the cliff temple
Pyramid beside a turquoise river with crimson vegetation
Turquoise waters cut through the ritual grounds
A temple carved as a giant face, swallowed by jungle
The face temple, swallowed by jungle
Symmetrical ceremonial plaza with obelisk seen from above
Ceremonial plaza and the great pyramid
A towering multi-skulled guardian bound in chains
A guardian of the underworld — Temple Guardians (PvE)
Pyramids and stelae on the upper terrace
Pyramids of the upper terrace
The underworld temple with guardians on its steps
The underworld temple under siege
Front view of the underworld temple lit by braziers
Temple Guardians — holding the sacred grounds

The Roster

Twelve warriors across four tiers — three free to play forever, the rest optional cosmetic/ownership tiers on Solana.

Free to Play

Ashen Runner
Ashen RunnerFree
Jungle Wanderer
Jungle WandererFree
Dune Princess
Dune PrincessFree

Zidianos · Common

Sun Runner
Sun Runner0.15 SOL
Ice Hunter
Ice Hunter0.15 SOL
Volcanic Brawler
Volcanic Brawler0.15 SOL

Metamorfos · Rare

Ix B'alam
Ix B'alam0.35 SOL
Kiej
Kiej0.35 SOL
Muuch
Muuch0.35 SOL

Dioses · Legendary

Kukulkán
KukulkánComing Soon
Ixchel
IxchelComing Soon
Dragón Celestial
Dragón CelestialComing Soon

Why OBZDN Stands Out

01A look no one owns

"Prehispunk" — Maya mythology (Xibalbá, Yucatec lore) fused with energy-tech and a sci-fi jungle world. A visual identity no competitor owns.

02Engineered for zero friction

Designed to run in a browser tab through Pixel Streaming — a shareable click-and-play link, ideal for reach. Deploying this delivery layer is our next milestone.

03Ownership, not speculation

Free-to-play by default; the optional Solana layer is about owning your warrior, not hype.

The Founding Team

Four complementary disciplines building one interconnected universe.

Gabriel Cofiño
Gabriel Cofiño Co-Founder · Creative & Technical Director

Creative vision, world-building and game direction. Leads Unreal Engine development, gameplay systems, production strategy and brand positioning.

LinkedIn ↗
Francisco Balsells
Francisco Balsells Co-Founder · Business Development & Partnerships

Leads fundraising, strategic partnerships and enterprise relations. Oversees investor communications, commercial strategy and market expansion.

LinkedIn ↗
Cristian Carpio
Cristian Carpio Co-Founder · Art & Experience Director

Leads visual identity, UI/UX and player experience. Oversees concept development, narrative presentation and creative marketing assets.

LinkedIn ↗
Roberto Bocanegra
Roberto Bocanegra Co-Founder · R&D & Technical Art Director

Leads the 3D asset pipeline, technical art and production research. Develops workflows, evaluates emerging technologies and optimizes hardware and software integration.

LinkedIn ↗

In-House R&D

OBZDN VR-Arena — an in-house VR archery prototype built by the same team in Unity, sharing the same prehispunk art direction. Shown as R&D background; OBZDN itself is Unreal Engine 5 only.

OBZDN VR-Arena: the Obzidian Mask over the temple grounds
OBZDN VR-Arena, prototype — the Obzidian Mask over the temple grounds
OBZDN VR-Arena: glyph targets under the moon
OBZDN VR-Arena, prototype — glyph targets under the moon

OBZDN · Prehispunk Arena Combat · Built in Unreal Engine 5