Press Kit · Fact Sheet · 2026
Born from Obzidian. Forged for War.
Prehispunk arena combat built in Unreal Engine 5.8 — designed for browser delivery via Pixel Streaming, with optional true ownership on Solana.
The Pitch
OBZDN is a prehispunk arena-combat game built in Unreal Engine 5, engineered for one-click browser delivery via Pixel Streaming. Rooted in Maya mythology fused with energy-tech — "carved from obzidian, activated by energy" — it ships two modes on one combat core. It's free to play; an optional Solana layer lets players truly own their warriors and stake matches.
Key Features
Game Modes
Fall into the Blood Ritual: all against all, the last warrior standing takes the loot. The arena chooses no one — destiny does.
Defend the sacred grounds against the ghouls of the underworld — a rising tide of guardians driven by a continuous pressure system.
Screenshots
Captured in-engine on Unreal Engine 5.8 — no external post-processing.
The Roster
Twelve warriors across four tiers — three free to play forever, the rest optional cosmetic/ownership tiers on Solana.
Free to Play
Zidianos · Common
Metamorfos · Rare
Dioses · Legendary
Why OBZDN Stands Out
"Prehispunk" — Maya mythology (Xibalbá, Yucatec lore) fused with energy-tech and a sci-fi jungle world. A visual identity no competitor owns.
Designed to run in a browser tab through Pixel Streaming — a shareable click-and-play link, ideal for reach. Deploying this delivery layer is our next milestone.
Free-to-play by default; the optional Solana layer is about owning your warrior, not hype.
The Founding Team
Four complementary disciplines building one interconnected universe.
Creative vision, world-building and game direction. Leads Unreal Engine development, gameplay systems, production strategy and brand positioning.
LinkedIn ↗Leads fundraising, strategic partnerships and enterprise relations. Oversees investor communications, commercial strategy and market expansion.
LinkedIn ↗Leads visual identity, UI/UX and player experience. Oversees concept development, narrative presentation and creative marketing assets.
LinkedIn ↗Leads the 3D asset pipeline, technical art and production research. Develops workflows, evaluates emerging technologies and optimizes hardware and software integration.
LinkedIn ↗In-House R&D
OBZDN VR-Arena — an in-house VR archery prototype built by the same team in Unity, sharing the same prehispunk art direction. Shown as R&D background; OBZDN itself is Unreal Engine 5 only.
OBZDN · Prehispunk Arena Combat · Built in Unreal Engine 5